journal

Where to start

I’ve been meaning to start this blog about my experiences building & bootstrapping Punchli.st, but it requires writing and putting myself out there, so I decided that was not fun and put it off… till now. 🙂

My goal for this journal will be to write about what my process and experience building Punchlist from scratch, what I’m currently thinking about for the product, and ultimately share the ups and downs of it all. Hopefully, it helps someone who is debating a similar path. I’ve always really been inspired by reading posts from others that are in the middle of the process. There is a part of me that doubts whether I can pull it off, reading how others have stuck to their dreams and seen them through is very motivating.

Also, my recent conversations with others about taking this plunge have been some of the more gratifying conversations I’ve had over the last few months. I’m not sure why talking about it in-person feels so different than writing about it, I’m hopeful I can get over it.

I would love to make this a weekly update but let’s start here and see how it goes.


Monthly Newsletter

☝️I try to write posts like this on a weekly basis if you are interested subscribe below.

Other Posts
New Feature Update
September 27, 2019

ğŸŽ¯ Direct Linking to Items You can now link directly to an issue regardless of what page the item is on. We load the correct page of your project site as well as scroll down to the annotation. These links are public; you can reference the specific item with your team or client. 🗃️ List-Only...

New Feature Update
July 24, 2019

Screenshots and Pages One of the more significant UX issues we have seen over the last few months is that it was hard to know which pages had feedback already. It took a little hunting, and we didn’t do a good job of showing how to get to the page listing. Now we have brought...

Read-Only Mode
July 10, 2019

Excited about this little feature since it came directly through customer feedback. Design Extensions in St. Augustine has been using Punchli.st to help get their client and team feedback. One thing they kept running into was feedback coming into late, so they wanted to be able to lock in all the feedback. We built a...

Marking Items Done & Topics
June 16, 2019

When you are trying to get a project done getting your stakeholders to focus is key. The design has been approved and the last thing you want is to introduce the ability to change something that is baked. One of the key aspects of any review is to focus in on what you actually want...

First pass at video onboarding
May 24, 2019

tl;dr; I have a feeling you are going to see more video onboarding within apps soon; people don’t like to read. It is pretty easy to get up and running with a video onboarding, but if you don’t want to read and just want to watch you can skip to the end of the post...

Where am I heading?
April 2, 2019

For the last 20 years, I have been talking to clients about getting their projects launched. Starting in 1999, my neighbor asked me if I knew how to build a website. I didn’t, but within a few days, I had something running on Homestead (I think that is what it was called, o.g. Webflow 🙂...

My frictionless getting started
March 29, 2019

Until recently I had a pretty standard flow within my app. You sign up, create a project, share it out, and wait for feedback. I’ve talked previously about sticking to the critical path. I took a step back and consider how could I get a user to start collaborating on a project as quickly as...

Critical Path
March 15, 2019

Often times we can get caught up with the hundreds of other things we think we need in our products but you forget to take that step back and ask if my core product flow is working. ...

No one wants to add a line of code
February 12, 2019

I am learning the hard way that demos and on-boarding are two separate beasts. Sometimes it's hard not to confuse success in one for success in the other....

Why Solo?
January 26, 2019

Previously I wrote about what I knew I needed to learn in order to build a product. Occasionally I’ll get asked if I had so much to learn why was important to me to build Punchli.st alone. I’m sure there is some deeper psychological reasoning but the easiest way to explain it is I don’t...

How and what did you need to learn?
January 16, 2019

tl;dr Everything. One of the thing that surprises people when I talk to them about building Punchli.st is the fact that I had never written software before. I’ve always had a technical slant to my work, but I always leaned toward design and strategy. So one of my fundamental goals with Punchli.st was to learn...

What's Punchli.st
December 12, 2018

I built Punchli.st because keeping track of what is still not done and what issues everyone is running into is hard especially when you are racing to launch....

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