journal

What’s Punchli.st

Last year I wrote about leaving my full-time job to start something. What I was going to do was still a mystery to me, but eventually, I zeroed in on a small product that I felt would solve a common issue I have seen over the years, I’m calling it Punchli.st.

So what is Punchli.st? When I get asked this, I usually start by saying I don’t have a quick way to describe it yet. Of course, it is critical to be able to describe a product in just a short phrase, but I’m not there yet. With that said, I think Punchli.st is a quick way to gather feedback about what is wrong or not finished on your website. It’s that task list you do before you consider the project done.

Typically the solutions right now are a bunch of emails, a slack channel, or just a piece of paper on your desk. Keeping track of what is still not done and what issues everyone is running into is hard, especially when you are racing to launch.

So far users have been sending out Punchli.sts to their teammates asking for feedback on an active project. Others have been sharing them on Slack channels to get feedback from a community. Design freelancers have been sharing feedback them with their developers to keep track of what is off from the original designs.

The loop I’ve designed above is a user starting a project in Punchli.st, add a line of code to their website (just like Google Analytics), and then they share out the project. Anyone that gets the project link can comment and mark sections of the site they think still needs attention. Maybe there is a typo; an image could be better, something looks broken in the design, etc. They can use your site like they typically would and when they spot something they can mark it. All the feedback is organized by pages and displays a marker where they marked the issue. Here is an example of a project: http://app.punchli.st/share/rtTzRnDVYrXDxfdm

That’s what I’m working on, Punchli.st.


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Other Posts
New Feature Update
September 27, 2019

🎯 Direct Linking to Items You can now link directly to an issue regardless of what page the item is on. We load the correct page of your project site as well as scroll down to the annotation. These links are public; you can reference the specific item with your team or client. 🗃️ List-Only...

New Feature Update
July 24, 2019

Screenshots and Pages One of the more significant UX issues we have seen over the last few months is that it was hard to know which pages had feedback already. It took a little hunting, and we didn’t do a good job of showing how to get to the page listing. Now we have brought...

Read-Only Mode
July 10, 2019

Excited about this little feature since it came directly through customer feedback. Design Extensions in St. Augustine has been using Punchli.st to help get their client and team feedback. One thing they kept running into was feedback coming into late, so they wanted to be able to lock in all the feedback. We built a...

Marking Items Done & Topics
June 16, 2019

When you are trying to get a project done getting your stakeholders to focus is key. The design has been approved and the last thing you want is to introduce the ability to change something that is baked. One of the key aspects of any review is to focus in on what you actually want...

First pass at video onboarding
May 24, 2019

tl;dr; I have a feeling you are going to see more video onboarding within apps soon; people don’t like to read. It is pretty easy to get up and running with a video onboarding, but if you don’t want to read and just want to watch you can skip to the end of the post...

Where am I heading?
April 2, 2019

For the last 20 years, I have been talking to clients about getting their projects launched. Starting in 1999, my neighbor asked me if I knew how to build a website. I didn’t, but within a few days, I had something running on Homestead (I think that is what it was called, o.g. Webflow 🙂...

My frictionless getting started
March 29, 2019

Until recently I had a pretty standard flow within my app. You sign up, create a project, share it out, and wait for feedback. I’ve talked previously about sticking to the critical path. I took a step back and consider how could I get a user to start collaborating on a project as quickly as...

Critical Path
March 15, 2019

Often times we can get caught up with the hundreds of other things we think we need in our products but you forget to take that step back and ask if my core product flow is working. ...

No one wants to add a line of code
February 12, 2019

I am learning the hard way that demos and on-boarding are two separate beasts. Sometimes it's hard not to confuse success in one for success in the other....

Why Solo?
January 26, 2019

Previously I wrote about what I knew I needed to learn in order to build a product. Occasionally I’ll get asked if I had so much to learn why was important to me to build Punchli.st alone. I’m sure there is some deeper psychological reasoning but the easiest way to explain it is I don’t...

How and what did you need to learn?
January 16, 2019

tl;dr Everything. One of the thing that surprises people when I talk to them about building Punchli.st is the fact that I had never written software before. I’ve always had a technical slant to my work, but I always leaned toward design and strategy. So one of my fundamental goals with Punchli.st was to learn...

Where to start
December 7, 2018

I've been meaning to start this blog about my experiences building Punchlist, but it requires writing and putting myself out there, so I decided that was not fun and put it off... till now....

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